Higher education in virtual worldsde Charles Wankel, Jan KingsleyMateriasHigher EducationSecond Life (Game)Avatars (Virtual reality)Distance educationComputer-assisted instructionSimulation games in educationShared virtual environmentsComputer gamesEducation, higher
CCutting-edge social media approaches to business educationCutting-edge social media approaches to business education
EEffectively integrating ethical dimensions into business eduEffectively integrating ethical dimensions into business education