Game design
"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.
Materias
Ediciones (1)
- Game design (2012)
McFarland & Company, Inc., Publishers · inglés · ISBN 9780786469529
