Procedural Content Generation for C++ Game Development
Get to Know Techniques and Approaches to Procedurally Generate Game Content in C++ Using Simple and Fast Multimedia Library
Edición de la obra Procedural Content Generation for C++ Game Development
| Autor | Dale Green |
|---|---|
| Editorial | de Gruyter GmbH, Walter |
| Fecha de publicación | 2025 |
| Idioma | inglés |
| Páginas | 304 |
| ISBN-13 | 9781785886355 |
| Número de Cutter | G795p |