
Make it so
interaction design lessons from science fiction
Edición de la obra Make it so
| Autor | Nathan Shedroff |
|---|---|
| Editorial | Rosenfeld Media |
| Fecha de publicación | 2012 |
| Lugar | Brooklyn, N.Y |
| Idioma | inglés |
| Formato | [ressource électronique] : |
| ISBN-13 | 9781933820989 |
| ISBN-10 | 1933820985 |
| OCLC | 848163699, 825820918 |
| LCCN | 2012943408 |
| Número de Cutter | S541m |
Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.