
Introduction to game design, prototyping, and development
from concept to playable game--with Unity and C#
Edición de la obra Introduction to game design, prototyping, and development
| Autor | Jeremy Gibson |
|---|---|
| Editorial | Addison-Wesley |
| Fecha de publicación | 2015 |
| Idioma | inglés |
| Páginas | 908 |
| ISBN-13 | 9780321933164 |
| ISBN-10 | 0321933168 |
| OCLC | 888354020, 889726495, 884966479 |
| LCCN | 2014936195 |
| Número de Cutter | G449i |
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.