Digital Games As History
How Videogames Represent the Past and Offer Access to Historical Practice
Edición de la obra Digital Games As History
| Autor | Adam Chapman |
|---|---|
| Editorial | Taylor & Francis Group |
| Fecha de publicación | 2016 |
| Idioma | inglés |
| Páginas | 290 |
| ISBN-13 | 9781317553861 |
| Número de Cutter | C466d |
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.