Deep Learning in Gaming and Animations
Principles and Applications
Edición de la obra Deep Learning in Gaming and Animations
| Autor | Vikas Chaudhary, Moolchand Sharma, Prerna Sharma, Deevyankar Agarwal |
|---|---|
| Editorial | Taylor & Francis Group |
| Fecha de publicación | 2021 |
| Idioma | inglés |
| Páginas | 192 |
| ISBN-13 | 9781000504378 |
| OCLC | 1268545340 |
| LCCN | 2021030249 |