
Computer games
text, narrative, and play
Edición de la obra Computer games
| Autor | Diane Carr |
|---|---|
| Editorial | Polity |
| Fecha de publicación | 2006 |
| Lugar | Cambridge, Malden, MA |
| Idioma | inglés |
| Páginas | 210 |
| ISBN-13 | 9780745634005, 9780745634012 |
| ISBN-10 | 0745634001, 074563401X |
| OCLC | 61757333 |
| LCCN | 2006278761 |
| Número de Cutter | C311c |
"This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET