Maiga Chang
· 23 obras en el catálogo
Obras

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Learning culture and language through ICTs

Transactions On Edutainment Viii

Challenges and Solutions in Smart Learning

ICT in Education in Global Context

Smart Learning Environments

Challenges and Solutions in Smart Learning

Data Analytics Approaches in Educational Games and Gamification Systems

Foundations and Trends in Smart Learning

State-of-the-Art and Future Directions of Smart Learning

Intelligent Tutoring Systems
Learning by Playing. Game-Based Education System Design and Development
MOOCs in Times of Crises
International Journal of Distance Education Technologies (IJDET) Volume 18, Issue 1
International Journal of Distance Education Technologies (IJDET) Volume 18, Issue 2
